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"Game development is more accessible than ever": how Citizen Sleeper 2 was created without codingAlong the way, Martin discovered PlayMaker, a flow-chart-like visual-scripting tool for Unity. “That immediately opened up game development for me,” they say, allowing them to craft a ...
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Creative Bloq on MSNThe best no code game engines recommended by leading indie devsN o code game engines and tools are becoming increasingly popular, enabling artists and anyone with a good idea to create video games without the need for typing thousands of line ...
Voters have two choices to make to determine the future of Seattle's newest housing plan, starting with whether it should be funded. Ballots went out last week.
Based in Japan, Matt Newell's interest in photography goes back to high school when he was learning about cameras, which also ...
Blind Squirrel Games has acquired Colombian-based studio, Distributed Development. Rebranded as Blind Squirrel Colombia, the ...
Full-service game development studio Blind Squirrel Games has acquired Distributed Development, a service-based studio in Colombia.
Champlain College's Game Studio has over 20 years of experience training students for the video game industry, including at ...
WB Games Montreal, however, is reportedly "helping out" on other projects like Wonder Woman, the new action hero game Warner Bros. felt compelled to clarify would not be a live-service game.
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Game Rant on MSNWhy Lost Records: Bloom & Rage's Development Team Chose To Make An Episodic, Choice-Based GameBloom & Rage is a story heavily driven by player choice, released in two parts to create an episodic narrative.
From out-of-print gaming magazines to rare press materials, the VGHF digital library is a treasure trove of content for ...
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