Microsoft is updating its DirectX API to include neural rendering ... Similar AI-driven rendering methods, like Nvidia’s DLSS and AMD’s FSR, have showcased the potential benefits of ...
Forward-looking: Microsoft first introduced DirectX alongside Windows 95 as an incentive to drive game developers to support the new GUI-based operating system. The company has never stopped ...
Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s called, will lead to “cross-platform enablement of neural rendering ...
Microsoft plans to introduce cooperative vector support to DirectX, enabling cross-platform implementation of next-generation ...
Most PC games launch with DLSS support, and according to NVIDIA over 80% of GeForce RTX owners are gaming with DLSS enabled ...
DOOM: The Dark Ages developer id Software is all in on ray tracing and AI-tech like DLSS, says it's the future of gaming and ...
Table of Contents No, it doesn’t ‘predict the future’ Latency isn’t the issue you think it is A completely new model I’ve seen way too much misunderstanding about how DLSS 4 actually ...
With a DirectX 12-based engine, The Legend of Heroes: Kai no Kiseki – Farewell, O Zemuria offers enhanced performance and cutting-edge AI-powered upscaling technologies (Intel XeSS, NVIDIA DLSS ...
Nvidia unveils DLSS 4 at CES 2025 for GeForce RTX 50 Series GPUs, introducing Multi Frame Generation for 8X performance boost. DLSS 4 combines AI models to generate additional frames efficiently ...
Although those reviews are likely weeks away, Digital Foundry has provided an early third-party trial showcasing how DLSS 4 eliminates upscaling glitches and adds new AI-generated frames.
Black State, DOOM: The Dark Ages, and Dune: Awakening will also include DLSS 4 with Multi Frame Generation when they’re released, ensuring the definitive day-one experience for GeForce RTX gamers.