Ubisoft has unveiled Neo NPCs, its first player-facing generative AI powered characters, at Game Developers Conference. The prototype allows players to interact with NPCs with distinct personalities ...
Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs. Dubbed NEO NPCs, Ubisoft's efforts involves combining AI responses with ...
Bloom, a non-player character with a face like a potato and a black beanie pulled tight around his ears, wants to know about my strategy and how I fare in combat. “I follow a map and I punch hard,” I ...
Ubisoft’s Paris studio is experimenting with generative AI to enhance NPC interactions in video games, aiming to create more authentic conversations beyond pre-determined dialogue trees. This project, ...
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
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