PresentMon is the beginnings of a new tool for testing DX12 titles and even those on the UWP. During all the commotion last week surrounding the release of a new Ashes of the Singularity DX12 ...
AMD did exactly what I hoped it would do. Its Fluid Motion Frames feature, referred to as AFMF, originally promised a way to add frame generation to virtually any game. There was just one problem — ...
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