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Diablo Blizzard reverses course, says Diablo 4 season 8 will nerf "wildly overpowered" builds "in the first week or so" because waiting until midseason "was a really big disrespect to players ...
Diablo 4’s Gothic Art Style Finally Reclaims the Series’ Identity From horror comic book to gore-drenched terrors. When Diablo 3 was first revealed in 2008 the internet lost its collective shit.
"Darkness does not mean bleakness," John Mueller, Diablo IV's art director, tells us. "There's a lot of games that do very good dark, Gothic, bleak – almost like a horror movie.
The Art of Diablo coffee-table book, due out on November 3—the day after Blizzcon—has already been responsible for leaking the existence of Diablo 4 after an ad for it in German magazine Game ...
25 years after the launch of the pioneering action-RPG Diablo 2, series creator David Brevik still has one major gripe: that ...
Diablo IV wants to "embrace the darkness" of the series, developer Blizzard said during the game's unveiling at November's BlizzCon convention in Anaheim, California. But while Diablo IV promises ...
Diablo 4's Sins of the Horadrim season is off to a bit of a rough start as key items aren't dropping as intended. Patches are ...
Diablo 4 art director John Mueller says the game was inspired by medieval paintings. Video Games On SI "That's where darkness lives" - Diablo 4's art director on making darkness divine.
The original game famously ran with 2-D sprites running at 25 frames-per-second. “Diablo II Resurrected,” to be released later this year, will run with 3-D art at 60 frames or higher.
Diablo 2 is one of the most beloved action RPGs of all time. The open-ended design of Diablo 2's classes and itemization system makes it a game with seemingly limitless potential, yet it's also ...
GameSpot may get a commission from retail offers. Diablo II's developers at Blizzard North have been busy working on the expansion to the game even since before Diablo II was released. These ...
Diablo 4 has returned to its artistic roots, and with it reclaimed its menacing identity. In the multi-year road to release, Blizzard made sure to emphasise the revived art style.